《Pixar's 22 Rules of Storytelling》
#1. You admire a character for trying more than for their successes.
#2. You gotta keep in mind what's interesting to you as an
audience, not what's fun to do as a writer. They can be very
different.
#3. Trying for theme is important, but you won't see what the story
is actually about till you are at the end of it. Now, rewrite.
#4. Once upon a time there was ____. Every day, ____. One day,
____. Because of that, ____. Because of that, ____. Until
finally ____.
#5. Simplify. Focus. Combined characters. Hop over detour.
You'll feel like you're losing valuable stuff but it sets you free.
#6. What is your character good at, comfortable with? Throw the
popular opposite at them. Challenge them. How do they deal.
#7. Come up with your ending before you figure out your middle.
Seriously. Endings are hard, get yours working up front.
#8. Finish your story, let go even it's not perfect. In an ideal world
you have both, but move on. Do better next time.
#9. When you're stuck, make a list of what WOULDN'T happen
next. Lots of times the material to get you unstuck will show
up.
#10. Pull apart the stories you like. What you like in them is a part
of you; you've got to recognize it before you can use it.
#11. Putting it on paper lets you start fixing it. If it starts in your
head, you'll never share it with anyone.
#12. Discount the 1st thing comes to mind, And the 2nd, 3rd, 4th,
5th-get the obvious out of the way. Surprise yourself.
#13. Give your characters opinions. Passive/Malleable might seem
likable to you as you write, but it's poison to the audience.
#14. Why must you tell THIS story? What's the belief burning
within you that your story feeds off of? That's the heart of it.
#15. If you were your character, in this situation, how would you
feel? Honesty lends credibility to unbelievable situations.
#16. What are the stakes? Give us reason to root for the character.
What happens if they don't succeed? Stack the odds against.
#17. No work is ever wasted. If it's not working, let go and move
on - it'll come back around to be useful latter.
#18. You have to know yourself: difference between doing your
best and fussing. Story is testing, not refining.
#19. Coincidences to get characters into trouble are great;
coincidences to get them out of it are cheating.
#20. Exercises: take the building blocks of a movie you dislike.
How would you rearrange them into what you DO like.
#21. You gotta identify with your situation/characters, can't just
write 'cool'. What would make YOU act that way.
#22. What's your essence of your story? Most economical telling
of it? If you know that, you can build out from that.
link: http://screencraft.org/2014/06/30/pixars-22-rules-storytelling-with-movie-stills/
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